Work experience
Studios I’ve shipped with.
Education
Degrees from my CV — game design at master’s and bachelor’s level.
Latest work
Production systems across metaverse entertainment, location-based VR, and Unreal virtual-production tooling — with case studies, imagery, and trailers.
About
I’m Samuel — an Unreal Engine programmer focused on gameplay systems, VR/XR, and networked experiences. MSc in 3D Computer Games Design (Staffordshire University). Currently at GOC Productions building metaverse casino systems and the Unreal plugin for the Cameras+Robots virtual production stack. Previously shipped LBVR and educational VR at Sunovatech, and contributed to Phoenix Dust at Kayoss Studios.
Toolset skills
Engines & code





AI tools





Research
Selected writing from my game-design research.
Earlier projects
Independent prototypes and coursework — trailers and GDDs on each case study.
Contact
Available for gameplay, VR, and Unreal systems roles.
+91 7709760694 · +44 7867235201








