SAMUEL SALIN

Game Programmer · Unreal Engine 5 · VR · Virtual Production

SAMUEL
SALIN

I build production gameplay and XR systems — metaverse casinos, location-based VR, and Unreal virtual-production tooling.

Work experience

Studios I’ve shipped with.

Education

Degrees from my CV — game design at master’s and bachelor’s level.

Latest work

Production systems across metaverse entertainment, location-based VR, and Unreal virtual-production tooling — with case studies, imagery, and trailers.

About

I’m Samuel — an Unreal Engine programmer focused on gameplay systems, VR/XR, and networked experiences. MSc in 3D Computer Games Design (Staffordshire University). Currently at GOC Productions building metaverse casino systems and the Unreal plugin for the Cameras+Robots virtual production stack. Previously shipped LBVR and educational VR at Sunovatech, and contributed to Phoenix Dust at Kayoss Studios.

  • Focus UE5 · C++ · Blueprints · Multiplayer · VR
  • Open to Remote worldwide · relocation
  • Art ArtStation

Toolset skills

Engines & code

Unreal Engine
Unreal Engine
Unity
Unity
C++
C++
C#
C#
Python
Python

AI tools

ChatGPT
ChatGPT
Cursor
Cursor
Claude
Claude
Perplexity
Perplexity
Unreal MCPs
Unreal MCPs

3D modelling

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance
Figma
Figma
ArtStation portfolio →

Video editing

Premiere Pro
Premiere Pro
After Effects
After Effects
DaVinci Resolve
DaVinci Resolve
Video edits →

Research

Selected writing from my game-design research.

Earlier projects

Independent prototypes and coursework — trailers and GDDs on each case study.

Contact

Available for gameplay, VR, and Unreal systems roles.

+91 7709760694 · +44 7867235201